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Andrea Richards I've searched all the links for rectangle rotation, but nothing seems to apply to my problem. I have a RectangleF structure that I want to input into a rotation matrix. Then use the resulting RectangleF to pass to other functions. The reason fo
Andrea Richards I've searched all the links for rectangle rotation, but nothing seems to apply to my problem. I have a RectangleF structure that I want to input into a rotation matrix. Then use the resulting RectangleF to pass to other functions. The reason fo
Andrea Richards I've searched all the links for rectangle rotation, but nothing seems to apply to my problem. I have a RectangleF structure that I want to input into a rotation matrix. Then use the resulting RectangleF to pass to other functions. The reason fo
Space Pirate Hack 54 I just want the program to draw a line and a rectangle in a window using Kivy. Location and properties don't matter for now. I'm new to Python, and new to Kivy, and I've never used a GUI before. I've tried searching on multiple sites but n
Space Pirate Hack 54 I just want the program to draw a line and a rectangle in a window using Kivy. Location and properties don't matter for now. I'm new to Python, and new to Kivy, and I've never used a GUI before. I've tried searching on multiple sites but n
Kevin Bryan I rotated the sprite 90 degrees and wanted to do the same with the rectangle to make it work for collisions, but that rotate()method doesn't work for rectangles. Here is what I did: treeSpr=new Sprite(new Texture(Gdx.files.internal("tree.png")));
Kevin Bryan I rotated the sprite 90 degrees and wanted to do the same with the rectangle to make it work for collisions, but that rotate()method doesn't work for rectangles. This is what I did: treeSpr=new Sprite(new Texture(Gdx.files.internal("tree.png")));
Kevin Bryan I rotated the sprite 90 degrees and wanted to do the same with the rectangle to make it work for collisions, but that rotate()method doesn't work for rectangles. Here is what I did: treeSpr=new Sprite(new Texture(Gdx.files.internal("tree.png")));
Kevin Bryan I rotated the sprite 90 degrees and wanted to do the same with the rectangle to make it work for collisions, but that rotate()method doesn't work for rectangles. This is what I did: treeSpr=new Sprite(new Texture(Gdx.files.internal("tree.png")));
Joe Hot 200 I'm trying to rotate a (Java class) Rectanglecreated using Rectangle rect = new Rectangle(x, y, width, height);
I can't seem to find anything in the API. If I google "Java rotate rectangle" I can only find threads that tell me how to rotate the dr
Kevin Bryan I rotated the sprite 90 degrees and wanted to do the same with the rectangle to make it work for collisions, but that rotate()method doesn't work for rectangles. Here is what I did: treeSpr=new Sprite(new Texture(Gdx.files.internal("tree.png")));
Joe Hot 200 I'm trying to rotate a (Java class) Rectanglecreated using Rectangle rect = new Rectangle(x, y, width, height);
I can't seem to find anything in the API. If I google "Java rotate rectangle" I can only find threads that tell me how to rotate the dr
Phil Andrews I am trying to draw a border around it FloatLayout. To do this, I added two rectangles to the canvas, the second rectangle is slightly smaller than its parent's layout. This works. However, aligning the rectangle with the center of the canvas has
Rodney Ramsay Whenever the mouse moves, I need to rotate the rectangle to point to the help of the mouse on the screen. I've been trying to do this, using the onmousemove event and calculating the degrees/angles and then converting to radians, but for some rea
nbout Using python and kivy, I want to translate (drag with the mouse) and use the mouse wheel to zoom in/out of the rectangle drawn in the canvas of the scatter widget. I am using ubuntu and kivy 1.11. from kivy.config import Config
Config.set('input', 'mouse
nbout Using python and kivy, I want to translate (drag with the mouse) and use the mouse wheel to zoom in/out of the rectangle drawn in the canvas of the scatter widget. I am using ubuntu and kivy 1.11. from kivy.config import Config
Config.set('input', 'mouse
cod wrench I have two rectangles: First parentrotate -15 degrees relative to the center of the canvas Next childrenrotate -15 degrees relative to the center of the canvas, and 5 degrees relative to the center of the canvas parent. Get the original image: The m
cod wrench I have two rectangles: First parentrotate -15 degrees relative to the center of the canvas Next childrenrotate -15 degrees relative to the center of the canvas, and 5 degrees relative to the center of the canvas parent. Get the original image: The m
Jose Chamorro I'm not an expert, I'm trying to display a rectangle on the screen that follows the movement of the mouse from a fixed point, as if you were selecting something in text or painting. I have the following code: import win32gui
m=win32gui.GetCursorP
james for line, images_files in zip(lines, image_list):
info = line.split(',')
image_index = [int(info[0])]
box_coordiante1 = [info[2]]
box_coordiante2 = [info[3]]
Jose Chamorro I'm not an expert, I'm trying to display a rectangle on the screen that follows the movement of the mouse from a fixed point, as if you were selecting something in text or painting. I have the following code: import win32gui
m=win32gui.GetCursorP
Jose Chamorro I'm no expert, I'm trying to display a rectangle on the screen that follows the movement of the mouse from a fixed point, as if you were selecting something in text or painting. I have the following code: import win32gui
m=win32gui.GetCursorPos()
Jose Chamorro I'm no expert, I'm trying to display a rectangle on the screen that follows the movement of the mouse from a fixed point, as if you were selecting something in text or painting. I have the following code: import win32gui
m=win32gui.GetCursorPos()
Sakthisundar I'm trying to draw a rectangle inside a rectangle using svg and I don't see the inner rectangle. Can someone help me what I'm doing wrong? code show as below. <html>
<body>
<h1>My first SVG</h1>
<svg width="700" height="200">
core tax So we get the rectangle and then rotate it by degrees Aaround its corners . Now, I want to know how to calculate the bounds of the rectangle . The boundaries (blue rectangles) mean:xnew The known values are the width/height/center/corners of the inner
core tax So we get the rectangle and then rotate it by degrees Aaround its corners . Now, I want to know how to calculate the bounds of the rectangle . The boundaries (blue rectangles) mean:xnew The known values are the width/height/center/corners of the inner
core tax So we get the rectangle and then rotate it by degrees Aaround its corners . Now, I want to know how to calculate the bounds of the rectangle . The boundaries (blue rectangles) mean:xnew The known values are the width/height/center/corners of the inner
core tax So we get the rectangle and then rotate it by degrees Aaround its corners . Now, I want to know how to calculate the bounds of the rectangle . The boundaries (blue rectangles) mean:xnew The known values are the width/height/center/corners of the inner
core tax So we get the rectangle and then rotate it by degrees Aaround its corners . Now, I want to know how to calculate the bounds of the rectangle . The boundaries (blue rectangles) mean:xnew The known values are the width/height/center/corners of the inner