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Andrea Richards I've searched all the links for rectangle rotation, but nothing seems to apply to my problem. I have a RectangleF structure that I want to input into a rotation matrix. Then use the resulting RectangleF to pass to other functions. The reason fo
Andrea Richards I've searched all the links for rectangle rotation, but nothing seems to apply to my problem. I have a RectangleF structure that I want to input into a rotation matrix. Then use the resulting RectangleF to pass to other functions. The reason fo
Cluetin I'm trying to make a rectangle of any color other than white or black, but no matter what I put in the code, it's always white and seems to fail. I don't know what I'm doing wrong (even if there is something wrong with my code, as far as I can tell it'
Cluetin I'm trying to make a rectangle of any color other than white or black, but no matter what I put in the code, it's always white and seems to fail. I don't know what I'm doing wrong (even if there is something wrong with my code, as far as I can tell it'
beginner I'm trying to write a game in Python Kivy and am stuck on just one thing, it's going to be a simple problem, but I haven't found a solution anywhere. I want the line in the middle of the screen (see attached image) to be horizontal instead of vertical
Kevin Bryan I rotated the sprite 90 degrees and wanted to do the same with the rectangle to make it work for collisions, but that rotate()method doesn't work for rectangles. Here is what I did: treeSpr=new Sprite(new Texture(Gdx.files.internal("tree.png")));
Kevin Bryan I rotated the sprite 90 degrees and wanted to do the same with the rectangle to make it work for collisions, but that rotate()method doesn't work for rectangles. This is what I did: treeSpr=new Sprite(new Texture(Gdx.files.internal("tree.png")));
Kevin Bryan I rotated the sprite 90 degrees and wanted to do the same with the rectangle to make it work for collisions, but that rotate()method doesn't work for rectangles. Here is what I did: treeSpr=new Sprite(new Texture(Gdx.files.internal("tree.png")));
Kevin Bryan I rotated the sprite 90 degrees and wanted to do the same with the rectangle to make it work for collisions, but that rotate()method doesn't work for rectangles. This is what I did: treeSpr=new Sprite(new Texture(Gdx.files.internal("tree.png")));
Joe Hot 200 I'm trying to rotate a (Java class) Rectanglecreated using Rectangle rect = new Rectangle(x, y, width, height);
I can't seem to find anything in the API. If I google "Java rotate rectangle" I can only find threads that tell me how to rotate the dr
Kevin Bryan I rotated the sprite 90 degrees and wanted to do the same with the rectangle to make it work for collisions, but that rotate()method doesn't work for rectangles. Here is what I did: treeSpr=new Sprite(new Texture(Gdx.files.internal("tree.png")));
Joe Hot 200 I'm trying to rotate a (Java class) Rectanglecreated using Rectangle rect = new Rectangle(x, y, width, height);
I can't seem to find anything in the API. If I google "Java rotate rectangle" I can only find threads that tell me how to rotate the dr
conch I use the rectangle drawn on the decorator to mark the area of interest on the image. The problem is that if I resize the window, the rectangle doesn't change size. I'm new to WPF, so I did a lot of research and searched for things I could do using multi
tomay I need to get the client rect offset of a window relative to that window's non client rect. I have tried GetClientRect, but this is only relative to the client RECT to get to the client RECT itself, meaning: rect.left = 0, rect.top = 0, rect.right = clie
conch I use the rectangle drawn on the decorator to mark the area of interest on the image. The problem is that if I resize the window, the rectangle doesn't change size. I'm new to WPF, so I did a lot of research and searched for things I could do using multi
conch I use the rectangle drawn on the decorator to mark the area of interest on the image. The problem is that if I resize the window, the rectangle doesn't change size. I'm new to WPF, so I did a lot of research and searched for things I could do using multi
Jack Buckley For my app, I have an SVG drawn rectangle that I use as a hitbox, and I'm looking for a JavaScript function that, when the hitbox touches another rectangle that is rotated by an angle around its center, the The function returns a boolean true usin
Rajib I am new to HTML5 canvas. I'm trying to build a game area using an HTML canvas, where someone can drive around a car inside the Canvas area, like if I press the left arrow key, the car will turn to the left, and if the right arrow key is pressed, the car
Harim Ahmed I'm new to Android Studio and don't know what I'm doing. Just took a course on Udemy and it doesn't have that weird blue square, so how do I get rid of it? Thunder King | This is called a blueprint view. The first 3 buttons of the Layout Editing ta
pad How to make a rectangle: First of all, is the upper right corner radius straight and not round? Second, is the left bottom radius straight and not round? The following figure: Pastor Gard Use try something like the following clip-path. You can simply make
Good luck I'm implementing collision detection and want to check if a rectangular object is touching the player. My wall uses .set_colorkey(background)where backgroundis the specified background color. The problem is that when I .get_rect()draw the rectangle o
rookie encoder I'm trying to change some colors of an MFC CPropertySheet object. I can change the color of all the areas I want. However, there is another area that is beyond my control. Here is the image my code gets. As you can see, I can draw a thin border
pad How to make a rectangle: First of all, is the upper right corner radius straight and not round? Second, is the left bottom radius straight and not round? The following figure: Pastor Gard Use try something like the following clip-path. You can simply make
pad How to make a rectangle: First of all, is the upper right corner radius straight and not round? Second, is the left bottom radius straight and not round? The following figure: Pastor Gard Use try something like the following clip-path. You can simply make
John Doe I'm trying to get the estimated size of the rectangle needed to draw an NSMutableAttributedString. Numbers that don't appear don't make any sense to me. I have a UIViewController with a UIlabel (txtField) with a UIlabel.numberOfLines = 3. I want to es
pad How to make a rectangle: First of all, is the upper right corner radius straight and not round? Second, is the left bottom radius straight and not round? The following figure: Pastor Gard Use try something like the following clip-path. You can simply make
Good luck I'm implementing collision detection and want to check if a rectangular object is touching the player. My wall uses .set_colorkey(background)where backgroundis the specified background color. The problem is that when I .get_rect()draw the rectangle o
pad How to make a rectangle: First of all, is the upper right corner radius straight and not round? Second, is the left bottom radius straight and not round? The following figure: Pastor Gard Use try something like the following clip-path. You can simply make
pad How to make a rectangle: First of all, is the upper right corner radius straight and not round? Second, is the left bottom radius straight and not round? The following figure: Pastor Gard Use try something like the following clip-path. You can simply make