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Krunal Agnihotri How can I get a bitmap using Glide Library as I want to draw that bitmap image on canvas. Glide only allows me to add an image to the ImageView. Is there any way to get a refined bitmap with Glide so that it can be drawn to the canvas. Current
Krunal Agnihotri How can I get a bitmap using Glide Library as I want to draw that bitmap image on canvas. Glide only allows me to add an image to the ImageView. Is there any way to get a refined bitmap with Glide so that it can be drawn to the canvas. Current
Krunal Agnihotri How can I get a bitmap using Glide Library as I want to draw that bitmap image on canvas. Glide only allows me to add an image to the ImageView. Is there any way to get a refined bitmap with Glide so that it can be drawn to the canvas. Current
Krunal Agnihotri How can I get a bitmap using Glide Library as I want to draw that bitmap image on canvas. Glide only allows me to add an image to the ImageView. Is there any way to get a refined bitmap with Glide so that it can be drawn to the canvas. Current
android developer background I have a main bitmap on which I need to draw other bitmaps. The main bitmap has some semi-transparent pixels (pixels with variable values for the alpha channel), so other bitmaps drawn on it should merge with it instead of complete
Bărhălescu Vlad Florian I'm trying to take a screenshot of the entire desktop, save it as a bitmap, convert the bitmap to an ImageSource and set that ImageSource as the background of the Canvas on which I will draw the transparent rectangle. I try to add the i
username In short, I have a bitmap resource that is 1800 x 1800 pix due to the required details. I create a canvas from a bitmap and then draw on it. Once the drawing is done, attach it to the ImageView. It works fine on devices with large heaps, but crashes o
username In short, I have a bitmap resource that is 1800 x 1800 pix due to the required details. I create a canvas from a bitmap and then draw on it. Once the drawing is done, attach it to the ImageView. It works fine on devices with large heaps, but crashes o
username In short, I have a bitmap resource that is 1800 x 1800 pix due to the required details. I create a canvas from a bitmap and then draw on it. Once the drawing is done, attach it to the ImageView. It works fine on devices with large heaps, but crashes o
Vasily Kuragov Right now, I'm writing my small drawing application, and one of its features is custom brushes from bitmaps. I thought it wouldn't be a big problem that onTouchEvent() calls every action and draws the bitmap on every pixel, but when I swipe quic
Vasily Kuragov Right now, I'm writing my small drawing application, and one of its features is custom brushes from bitmaps. I thought it wouldn't be a big problem that onTouchEvent() calls every action and draws the bitmap on every pixel, but when I swipe quic
Vasily Kuragov Right now, I'm writing my small drawing application, and one of its features is custom brushes from bitmaps. I thought it wouldn't be a big problem that onTouchEvent() calls every action and draws the bitmap on every pixel, but when I swipe quic
Vasily Kuragov Right now, I'm writing my small drawing application, and one of its features is custom brushes from bitmaps. I thought it wouldn't be a big problem that onTouchEvent() calls every action and draws the bitmap on every pixel, but when I swipe quic
Vasily Kuragov Right now, I'm writing my small drawing application, and one of its features is custom brushes from bitmaps. I thought it wouldn't be a big problem that onTouchEvent() calls every action and draws the bitmap on every pixel, but when I swipe quic
username I have a bitmap and a mask (also a bitmap). I want to draw a bitmap on the mask (as shown in the image below) How can I do this on Delphi using Firemonkey ? Tom Bromberg useTBitmap.CreateFromBitmapAndMask() constructor CreateFromBitmapAndMask(const Bi
username I have a bitmap and a mask (also a bitmap). I want to draw a bitmap on the mask (as shown in the image below) How can I do this on Delphi using Firemonkey ? Tom Bromberg useTBitmap.CreateFromBitmapAndMask() constructor CreateFromBitmapAndMask(const Bi
username I have a bitmap and a mask (also a bitmap). I want to draw a bitmap on the mask (as shown in the image below) How can I do this on Delphi using Firemonkey ? Tom Bromberg useTBitmap.CreateFromBitmapAndMask() constructor CreateFromBitmapAndMask(const Bi
username I have a bitmap and a mask (also a bitmap). I want to draw a bitmap on the mask (as shown in the image below) How can I do this on Delphi using Firemonkey ? Tom Bromberg useTBitmap.CreateFromBitmapAndMask() constructor CreateFromBitmapAndMask(const Bi
Nivik I have not used Matplotlib. Following someone's suggestion, I'm trying to write some plotting code using as much object-oriented paradigm as possible - and thus trying to generate some simple graphs using pure Matplotlib (i.e. without relying on pyplot).
Cactus I want to draw one Bitmapon Canvas, with a (linear) alpha-gradient applied. The important point is that I don't want to overwrite the image with any other colors. The background (from the back I've drawn it to ) should just "shine". To illustrate this,
Matt Matt I want to draw some lines and shapes on canvas and then convert it to bitmap on ImageView. I am extending "View" in a custom class, and on the "OnDraw method" I am drawing lines. Here is my code (this class only draws simple lines): public class fina
Cactus I want to draw one Bitmapon Canvas, with a (linear) alpha-gradient applied. The important point is that I don't want to overwrite the image with any other colors. The background (from the back I've drawn it to ) should just "shine". To illustrate this,
Matt Matt I want to draw some lines and shapes on canvas and then convert it to bitmap on ImageView. I am extending "View" in a custom class, and on the "OnDraw method" I am drawing lines. Here is my code (this class only draws simple lines): public class fina
Salman Khakwani I'm trying to create a drawing application that will be able to draw different brush textures along a touch path on the screen. What I've done so far: Here's the code for my "custom view": public class TestDrawingView extends View{
private Bit
username I want to draw an image of the following shape on a canvas: Black has to be replaced with my image. I currently draw the image as a whole. I just don't know how to get this shape? canvas.drawBitmap(header,0,0,mPaint);
Can someone help me? usernam
Salman Khakwani I'm trying to create a drawing application that will be able to draw different brush textures along a touch path on the screen. What I've done so far: Here's the code for my "custom view": public class TestDrawingView extends View{
private Bit
username Here is my code so far. Edit: Added full code. public void enterPreviewMode(byte[] pictureData) {
//Stop preview and enter review mode
previewPic = true;
cam.stopPreview();
//Find buttons and make them visible/invisible
Button ta
Christopher M. I'm trying to combine 3 imageViews into one bitmap, and I'm using canvas, here is the function private Bitmap createSingleImageFromMultipleImages() {
Bitmap formBitmap = getBitmapFromImageView(formView);
Bitmap idFrontBitmap = getBitmap
cactus I want to draw one Bitmapon Canvas, with a (linear) alpha-gradient applied. The important point is that I don't want to overwrite the image with any other colors. The background (from the back I've drawn it to ) should just "shine". To illustrate this,