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Nadal Arriafa I've been trying to run an animation that rotates 360 degrees UIButtonusing the following code : UIView.animateWithDuration(3.0, animations: {
self.vineTimeCapButton.transform = CGAffineTransformMakeRotation(CGFloat(M_PI*2))
self.instagramTim
Cesare I want to rotate the image view 360 degrees indefinitely. UIView.animate(withDuration: 2, delay: 0, options: [.repeat], animations: {
self.view.transform = CGAffineTransform(rotationAngle: 6.28318530717959)
}, completion: nil)
what should I do? Cra
kilobit I'm currently working on entity motion, but I've noticed that the camera only has a "180 degree" "view" and doesn't go beyond this position. Trying to turn after the threshold, or whatever, will make the camera really slow and take a long time to come
Cesare I want to rotate the image view 360 degrees indefinitely. UIView.animate(withDuration: 2, delay: 0, options: [.repeat], animations: {
self.view.transform = CGAffineTransform(rotationAngle: 6.28318530717959)
}, completion: nil)
what should I do? Cra
Tom Cuomo I have this code below to rotate a UIView 360 degrees. It is an extension file of UIView. extension NSView {
func rotate360Degrees(duration: CFTimeInterval = 0.5, completionDelegate: AnyObject? = nil) {
let rotateAnimation = CABasicAnimation(keyP
Nadal Arriafa I've been trying to run an animation to rotate 360 degrees UIButtonusing the following code : UIView.animateWithDuration(3.0, animations: {
self.vineTimeCapButton.transform = CGAffineTransformMakeRotation(CGFloat(M_PI*2))
self.instagramTimeCa
Cesare I want to rotate the image view 360 degrees indefinitely. UIView.animate(withDuration: 2, delay: 0, options: [.repeat], animations: {
self.view.transform = CGAffineTransform(rotationAngle: 6.28318530717959)
}, completion: nil)
what should I do? Cra
jumper I have two points (x1, x2, y1, y2) which form a vertical line. When the user rotates the object, I know these two points, the question is: how to find the coordinates of the other two points that form the horizontal line. How to implement it easily? I w
Nadal Arriafa I've been trying to run an animation that rotates 360 degrees UIButtonusing the following code : UIView.animateWithDuration(3.0, animations: {
self.vineTimeCapButton.transform = CGAffineTransformMakeRotation(CGFloat(M_PI*2))
self.instagramTim
Danny I've installed a Google Project Tango device sideways on a bot and want to get the title from onPoseAvailable()an event listener . I know the framework returns quaternions as described in the API. I have tried a lot to convert the quaternion to a measure
jumper I have two points (x1, x2, y1, y2) which form a vertical line. When the user rotates the object, I know these two points, the question is: how to find the coordinates of the other two points that form the horizontal line. Is it easier to implement? I wi
Arnold Jaeger I have a small box and see the fiddle , when the mouse enters it must show its back, when the mouse leaves again it should continue 360 degrees ("back" is normal). However, I don't want the animation to abort and continue to complete the 360 rota
User 13245026 My swift code is trying to do a 360 rotation on an image view called box. But the code does rotate because I am using the code self.box.transform = self.box.transform.rotated(by: CGFloat.pi * 2) to do a 360 degree rotation. Pi *2 is a 360 degree
Rohit Need developer help, I am using image for menu. I just want to rotate the image 360 degrees when clicked and open another page. I try this. <style>
.image {
overflow: hidden;
transition-duration: 0.8s;
transition-property: tra
AYMADA I want to rotate the control 360 degrees. I'll do that now #define degreesToRadians(x) (M_PI * x / 180.0)
[UIView animateWithDuration:0.25 delay:0.0 options:UIViewAnimationOptionCurveEaseOut animations:^{
[self.crossButton setTransform:CGAffineTran
kilobit I'm currently working on entity motion, but I've noticed that the camera only has a "180 degree" "view" and doesn't go past this position. Trying to turn after the threshold, or whatever, will make the camera really slow and take a long time to come ba
Malakos When I try to animate the rotation mapped to the iOS compass, the animation does a full turn in the opposite direction. For CSS3 transitions, there is a related question about this, suggesting that I should keep adding degrees beyond 360 and it wraps a
Tom Cuomo I have this code below to rotate a UIView 360 degrees. It is an extension file of UIView. extension NSView {
func rotate360Degrees(duration: CFTimeInterval = 0.5, completionDelegate: AnyObject? = nil) {
let rotateAnimation = CABasicAnimation(keyP
Tom Cuomo I have rotated the UIView 360 degrees in the code below. It is an extension file of UIView. extension NSView {
func rotate360Degrees(duration: CFTimeInterval = 0.5, completionDelegate: AnyObject? = nil) {
let rotateAnimation = CABasicAnimation(ke
Cesare I want to rotate the image view 360 degrees indefinitely. UIView.animate(withDuration: 2, delay: 0, options: [.repeat], animations: {
self.view.transform = CGAffineTransform(rotationAngle: 6.28318530717959)
}, completion: nil)
what should I do? Cra
Nadal Arriafa I've been trying to run an animation that rotates 360 degrees UIButtonusing the following code : UIView.animateWithDuration(3.0, animations: {
self.vineTimeCapButton.transform = CGAffineTransformMakeRotation(CGFloat(M_PI*2))
self.instagramTim
jm00548 I have some heading data that I want to plot on a chart in Excel. My problem is that when increasing the angle to 360 degrees it drops to 0. Similarly, when the decrease angle reaches 0 degrees, it jumps to 360 degrees. What I want to do is keep increa
jumper I have two points (x1, x2, y1, y2) which form a vertical line. When the user rotates the object, I know these two points, the question is: how to find the coordinates of the other two points that form the horizontal line. Is it easier to implement? I wi
AYMADA I want to rotate the control 360 degrees. I'll do that now #define degreesToRadians(x) (M_PI * x / 180.0)
[UIView animateWithDuration:0.25 delay:0.0 options:UIViewAnimationOptionCurveEaseOut animations:^{
[self.crossButton setTransform:CGAffineTran
Tom Cuomo I have rotated the UIView 360 degrees in the code below. It is an extension file of UIView. extension NSView {
func rotate360Degrees(duration: CFTimeInterval = 0.5, completionDelegate: AnyObject? = nil) {
let rotateAnimation = CABasicAnimation(ke
chkfmys fms The gun is rotating 360 degrees, not between -40 and 0 This screenshot is with default settings before running the game, with 0 rotation on x: This screenshot is after I changed the gun x rotation value to -40 I want the gun to rotate up between 0
High 83 I want to rotate a rectangle 360 degrees (even > 360 degrees) using CSS. The center of rotation is the "right center". If I use the following CSS code to rotate 180 degrees (and use JavaScript to trigger the rotation) it works fine: .animated.rotation
username I found an example of infinitely rotating a div - how to trigger a css3 rotation effect on click? Here is http://jsfiddle.net/yNT3L/ on jsFiddle, here is the code used on jsFiddle - // css width: 100px;
height: 100px;
background-color: red
username I found an example of infinitely rotating a div - how to trigger a css3 rotation effect on click? Here is http://jsfiddle.net/yNT3L/ on jsFiddle, here is the code used on jsFiddle - // css width: 100px;
height: 100px;
background-color: red