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wbt11a I'm trying to rotate an image that fills a rectangle canvas element. Using the code below, I can rotate satisfactorily (in 90 degree increments). However, when converting large faces to small faces, I can't figure out how to fill the entire canvas. Inst
Damian I want to achieve the following with HTML5 canvas: my code: jsfiddle // Options
var maxImageWidth = 250,
maxImageHeight = 196,
radius = 50;
var canvas = $('#ddayCanvas'),
canvasWidth = canvas.width(),
canvasHeight = canvas.height(),
Pujan Srivastava I am using a background image on the canvas. I just want to rotate the background image by 90 degrees, but the context should not be rotated. If I use CSS transitions then the whole canvas rotates. What can I do? var can = document.getElementB
Alex Saidani I am trying to rotate an image already drawn on an HTML canvas like this: var canvas = document.getElementById("editorCanvas");
var ctx = canvas.getContext("2d");
var canvasOffset = $("#editorCanvas").offset();
var offsetX = canvasOffset.left;
va
Yaroslav Shabanov I am trying to create some rotated images. So I created an array of canvases and put in each picture. But for some reason they don't show up. please help me. var canvas = [], ctx = [], particles = [];
for (var i = 0; i < 10; i++){
sym.$( sy
Pujan Srivastava I am using a background image on the canvas. I just want to rotate the background image by 90 degrees, but the context should not be rotated. If I use CSS transitions then the whole canvas rotates. What can I do? var can = document.getElementB
Yaroslav Shabanov I am trying to create some rotated images. So I created an array of canvases and put in each picture. But for some reason they don't show up. please help me. var canvas = [], ctx = [], particles = [];
for (var i = 0; i < 10; i++){
sym.$( sy
Alex Saidani I am trying to rotate an image already drawn on an HTML canvas like this: var canvas = document.getElementById("editorCanvas");
var ctx = canvas.getContext("2d");
var canvasOffset = $("#editorCanvas").offset();
var offsetX = canvasOffset.left;
va
Pujan Srivastava I am using a background image on the canvas. I just want to rotate the background image by 90 degrees, but the context should not be rotated. If I use CSS transitions then the whole canvas rotates. What can I do? var can = document.getElementB
Yaroslav Shabanov I am trying to create some rotated images. So I created an array of canvases and put in each image. But for some reason they don't show up. please help me. var canvas = [], ctx = [], particles = [];
for (var i = 0; i < 10; i++){
sym.$( sym.
Alex Sadani I'm trying to rotate an image already drawn on an HTML canvas like this: var canvas = document.getElementById("editorCanvas");
var ctx = canvas.getContext("2d");
var canvasOffset = $("#editorCanvas").offset();
var offsetX = canvasOffset.left;
var
Drake I have a form that allows users to upload images. After loading the image, we'll do some scaling on it to reduce its file size before passing it back to the server. To do this, we place it on the canvas and manipulate it there. This code will render the
dradd : I have a form that allows users to upload images. After loading the image, we'll do some scaling on it to reduce its file size before passing it back to the server. To do this, we place it on the canvas and manipulate it there. This code will render th
dradd : I have a form that allows users to upload images. After loading the image, we'll do some scaling on it to reduce its file size before passing it back to the server. To do this, we place it on the canvas and manipulate it there. This code will render th
Deepu SA In my code I am loading the image into the canvas. Then I need to resize, rotate and drag it. I managed to achieve dragging and resizing. How can I achieve rotation (along the center of the image) using the mouse on this code. my html page: <!doctype
Deepu SA In my code I am loading the image into the canvas. Then I need to resize, rotate and drag it. I managed to achieve dragging and resizing. How can I achieve rotation (along the center of the image) using the mouse on this code. my html page: <!doctype
pelvis I'm using an image with dimensions 1024 x 768 and the canvas is 300 x 300, so I want to resize the image to 300 x 300 first and then rotate it proportionally in the canvas. I am using the following code but it is resizing the image but rotating some ele
Deepu SA In my code I am loading the image into the canvas. Then I need to resize, rotate and drag it. I managed to achieve dragging and resizing. How can I achieve rotation (along the center of the image) using the mouse on this code. my html page: <!doctype
pelvis I'm using an image with dimensions 1024 x 768 and the canvas is 300 x 300, so I want to resize the image to 300 x 300 first and then rotate it proportionally in the canvas. I am using the following code but it is resizing the image but rotating some ele
Justin I'm currently using Gimp to resize some images. I'm a web developer, but I don't really use image manipulation software as most images are provided by designers, so the Gimp tool is very new to me. I've gone through all the tutorials and help guides on
Mateusz Ceranka I want to animate image rotation. Right now, my image is rotating, but around a point. I want to animate without moving the image (around the center of the image). I hope you understand what I mean. Here is part of my code: ctx.save();
Mateusz Ceranka I want to animate image rotation. Right now, my image is rotating, but around a point. I want to animate without moving the image (around the center of the image). I hope you understand what I mean. Here is part of my code: ctx.save();
Mateusz Ceranka I want to animate image rotation. Right now, my image is rotating, but around a point. I want to animate without moving the image (around the center of the image). I hope you understand what I mean. Here is part of my code: ctx.save();
Mateusz Ceranka I want to animate image rotation. Right now, my image is rotating, but around a point. I want to animate without moving the image (around the center of the image). I hope you understand what I mean. Here is part of my code: ctx.save();
pistol Codepen is here: https://codepen.io/anon/pen/XEYEKd Question : Given a scene rendered on one canvas, what transform do I need to apply so that a point (x1,y1 known) on the first canvas is at some fixed point (x2,y2) on the second canvas Known, but relat
Tom King I am new to html5 canvas, but I am creating an image cropper based on html5 canvas which includes the following functionality. It should crop the image in a polygon shape, but it doesn't have to be a rectangle. After cropping the image, the image shou
Tom King I am new to html5 canvas, but I am creating an image cropper based on html5 canvas which includes the following functionality. It should crop the image in a polygon shape, but it doesn't have to be a rectangle. After cropping the image, the image shou
username if (player1Ready) {
ctx.save();
ctx.rotate(player1.rotation);
ctx.drawImage(player1Image, player1.x, player1.y,80,80);
ctx.restore(); }
I'm trying to rotate a single image inside a canvas based on the angle the player is pressing
Toto NaBendo I am trying to rotate a picture before uploading it. I'm trying to create a canvas in the air, rotate it, and get data in it, but that doesn't seem to work, here's a fiddle: function rotate() {
const img = document.getElementById("image");
c