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Petro Semeniuk: Consider the following code sniper: package sync;
public class LockQuestion {
private String mutable;
public synchronized void setMutable(String mutable) {
this.mutable = mutable;
}
public String getMutable() {
San Antonio: java version "1.8.0_144"
Java(TM) SE Runtime Environment (build 1.8.0_144-b01)
Java HotSpot(TM) 64-Bit Server VM (build 25.144-b01, mixed mode)
These are for learning purposes and are not intended to be used in production. I am trying to understa
San Antonio: java version "1.8.0_144"
Java(TM) SE Runtime Environment (build 1.8.0_144-b01)
Java HotSpot(TM) 64-Bit Server VM (build 25.144-b01, mixed mode)
These are for learning purposes and are not intended to be used in production. I am trying to understa
San Antonio: java version "1.8.0_144"
Java(TM) SE Runtime Environment (build 1.8.0_144-b01)
Java HotSpot(TM) 64-Bit Server VM (build 25.144-b01, mixed mode)
These are for learning purposes and are not intended to be used in production. I am trying to understa
Geeks: From the " Performance and Scalability" chapter of the JCIP book : The synchronization mechanism is optimized for contention-free (volatility is always contention-free), and as of this writing, the performance cost of "fast-path" contention-free synchro
Geeks: From the " Performance and Scalability" chapter of the JCIP book : The synchronization mechanism is optimized for contention-free (volatility is always contention-free), and as of this writing, the performance cost of "fast-path" contention-free synchro
For each position: I have a ConcurrentHashMap where I do the following: sequences = new ConcurrentHashMap<Class<?>, AtomicLong>();
if(!sequences.containsKey(table)) {
synchronized (sequences) {
if(!sequences.containsKey(table))
initial
For each position: I have a ConcurrentHashMap where I do the following: sequences = new ConcurrentHashMap<Class<?>, AtomicLong>();
if(!sequences.containsKey(table)) {
synchronized (sequences) {
if(!sequences.containsKey(table))
initial
Bobo When using code like this def execute_run(list_out):
... do something
pool = ThreadPoolExecutor(6)
for i in list1:
for j in list2:
pool.submit(myfunc, list_out)
pool.join()
Assuming threads modify list_out, do they operate in a sync
snow leopard Probably a very stupid question. Just wanted to confirm my understanding. class Test
{
private volatile String id;
public void setID(String id)
{
this.id = id;
}
public String getID()
{
Cyrillic I'm trying to create a factory for an angular module that returns a JSON object received through angular $http.get(). In the for's callback function success(), I am trying to assign an object to a variable products. It seems to productsbe returned fro
snow leopard Probably a very stupid question. Just wanted to confirm my understanding. class Test
{
private volatile String id;
public void setID(String id)
{
this.id = id;
}
public String getID()
{
Bobo When using code like this def execute_run(list_out):
... do something
pool = ThreadPoolExecutor(6)
for i in list1:
for j in list2:
pool.submit(myfunc, list_out)
pool.join()
Assuming threads modify list_out, do they operate in a sync
For each position: I have a ConcurrentHashMap where I do the following: sequences = new ConcurrentHashMap<Class<?>, AtomicLong>();
if(!sequences.containsKey(table)) {
synchronized (sequences) {
if(!sequences.containsKey(table))
initial
snow leopard Probably a very stupid question. Just wanted to confirm my understanding. class Test
{
private volatile String id;
public void setID(String id)
{
this.id = id;
}
public String getID()
{
Chapter 135 If I have a class that extends Thread with static methods (this is very simplified): public class MyThread extends Thread {
private static long SLEEP_INT = 30000;
private static Map<Integer, String> myData;
//every 30 seconds, update
Adrian For homework I have to create a client/server program to store data. The client reads the file and sends it over the socket to the server, which receives the file and stores the data. The ultimate goal is to implement sharding across multiple servers. T
Maxim Dmitriev The code is from the Java Concurrency Guidelines by Fred Long . I understand that a set of atomic operations is not atomic. Therefore, the following code does not meet the requirements. To find the code, see page 23. public class Adder {
pr
jddxf On the one hand, according to the following Javadoc: If multiple threads access an ArrayList instance concurrently, and at least one thread structurally modifies the list, it must be synchronized externally. (A structural modification is any operation th
ccStars I'm currently working on an application that enables users to store records on a local database and then sync them to a server replica when they have an internet connection. Is there a way in the framework to tell me if I need to synchronize without do
Maxim Dmitriev The code is from the Java Concurrency Guidelines by Fred Long . I understand that a set of atomic operations is not atomic. Therefore, the following code does not meet the requirements. To find the code, see page 23. public class Adder {
pr
jddxf On the one hand, according to the following Javadoc: If multiple threads access an ArrayList instance concurrently, and at least one thread structurally modifies the list, it must be synchronized externally. (A structural modification is any operation th
ccStars I'm currently working on an application that enables users to store records on a local database and then sync them to a server replica when they have an internet connection. Is there a way in the framework to tell me if I need to synchronize without do
Pointer is null: I read some Java code and found the following function: synchronized void setConnected(boolean connected){
this.connected = connected;
}
synchronized boolean isConnected(){
return connected;
}
I wonder if synchronization makes sense he
green algae I'm learning Vulkan, I'm integrating ImGui into my code using the Vulkan-GLFW example from the original ImGui repository and it's working fine. Now, I want to render the GUI and my 3D model on the screen at the same time, and since the GUI and mode
Pointer is null: I read some Java code and found the following function: synchronized void setConnected(boolean connected){
this.connected = connected;
}
synchronized boolean isConnected(){
return connected;
}
I wonder if synchronization makes sense he
green algae I'm learning Vulkan, I'm integrating ImGui into my code using the Vulkan-GLFW example from the original ImGui repository and it's working fine. Now, I want to render the GUI and my 3D model on the screen at the same time, and since the GUI and mode
Songxiang ArrayList is not synchronized. But there is a way to get sync, as described java.util.ArrayListin the JavaDoc: List list = Collections.synchronizedList(new ArrayList(...));
In the java.util.CollectionsJavaDoc you can read " As the user traverses the
Songxiang ArrayList is not synchronized. But there is a way to get sync, as described java.util.ArrayListin the JavaDoc: List list = Collections.synchronizedList(new ArrayList(...));
In the java.util.CollectionsJavaDoc you can read " As the user traverses the