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125fur I can draw rectangle on video on canvas. But it's hidden behind the video but can't suggest how I should draw the rectangle on the video through the side.Pls like I can draw the code on the image. : <p>Video to use:</p>
<video id="video1" controls wi
125fur I can draw rectangle on video on canvas. But it's hidden behind the video but can't suggest how I should draw the rectangle on the video through the side.Pls like I can draw the code on the image. : <p>Video to use:</p>
<video id="video1" controls wi
Inde · 穆里罗 (Masinde Muliro) I am trying to draw a resizable rectangle on a canvas element. I check the position of the mouse relative to the rectangle on the screen and then update the width/height of the triangle the mouse falls into. So far I've managed to s
Avsana Khan I'm trying to develop a ping pong game in Android where I will have two bats to hit the ball. I drew a bat on the canvas and it was placed at the far left of the screen. I need another bat on the far right of the screen, but every time the paddle i
Inde · 穆里罗 (Masinde Muliro) I am trying to draw a resizable rectangle on a canvas element. I check the position of the mouse relative to the rectangle on the screen and then update the width/height of the triangle the mouse falls into. So far I've managed to s
125fur I can draw rectangle on video on canvas. But it's hidden behind the video but can't suggest how I should draw the rectangle on the video through the side.Pls like I can draw the code on the image. : <p>Video to use:</p>
<video id="video1" controls wi
nameless I'm looking for a way to draw rectangles or circles "on the fly" on a canvas. I found various ways to fillRect()draw rectangles, but not in real time. I mean, being able mouseDown()to move it from one point to another point in the canvas, it defines t
Jose Jimenez I have the following code to draw a blue rectangle and a red line on a black background. function love.load()
love.window.setMode(300,200,{fullscreen=false})
end
function love.draw()
love.graphics.setColor(0, 0, 255, 255)
love.graphic
je3rdty var can = document.getElementById('canvas1');
var ctx = can.getContext('2d');
//ctx.arc(x,y,radius,startAngle,endAngle, anticlockwise);
ctx.beginPath()
ctx.arc(100,100,100,0,Math.PI*2, false); // outer (filled)
ctx.arc(100,100,55,0,Math.PI*2, true)
Derek Palmer I'm trying to let the user draw a rectangle on an image inside a canvas using the mousemove event. It works fine with this code: HTML: <canvas id="canvas"></canvas>
JavaScript: window.onload = drawCanvas('http://www.therebeldandy.com/wp-conte
Jose Jimenez I have the following code to draw a blue rectangle and a red line on a black background. function love.load()
love.window.setMode(300,200,{fullscreen=false})
end
function love.draw()
love.graphics.setColor(0, 0, 255, 255)
love.graphic
je3rdty var can = document.getElementById('canvas1');
var ctx = can.getContext('2d');
//ctx.arc(x,y,radius,startAngle,endAngle, anticlockwise);
ctx.beginPath()
ctx.arc(100,100,100,0,Math.PI*2, false); // outer (filled)
ctx.arc(100,100,55,0,Math.PI*2, true)
je3rdty var can = document.getElementById('canvas1');
var ctx = can.getContext('2d');
//ctx.arc(x,y,radius,startAngle,endAngle, anticlockwise);
ctx.beginPath()
ctx.arc(100,100,100,0,Math.PI*2, false); // outer (filled)
ctx.arc(100,100,55,0,Math.PI*2, true)
je3rdty var can = document.getElementById('canvas1');
var ctx = can.getContext('2d');
//ctx.arc(x,y,radius,startAngle,endAngle, anticlockwise);
ctx.beginPath()
ctx.arc(100,100,100,0,Math.PI*2, false); // outer (filled)
ctx.arc(100,100,55,0,Math.PI*2, true)
je3rdty var can = document.getElementById('canvas1');
var ctx = can.getContext('2d');
//ctx.arc(x,y,radius,startAngle,endAngle, anticlockwise);
ctx.beginPath()
ctx.arc(100,100,100,0,Math.PI*2, false); // outer (filled)
ctx.arc(100,100,55,0,Math.PI*2, true)
je3rdty var can = document.getElementById('canvas1');
var ctx = can.getContext('2d');
//ctx.arc(x,y,radius,startAngle,endAngle, anticlockwise);
ctx.beginPath()
ctx.arc(100,100,100,0,Math.PI*2, false); // outer (filled)
ctx.arc(100,100,55,0,Math.PI*2, true)
sunjinbo I want to draw a rounded rectangle with blue stroke and red fill, but I can't find a way to set the stroke color in the Paint class. How can I do this? mCanvas.drawColor(mBackgroundColor, PorterDuff.Mode.CLEAR);
mCanvas.setDrawFilter(mPaintFla
Digital Brent I'm trying to create a news ticker that renders text in small square "pixels". I say "pixels" because they look like pixels, but the actual displayed square is larger than 1px. So far I can get all the rendered letters from the object I build (co
tom I know I read something about rise and font height on canvas, but I don't get it at all. First, why draw text from right to top instead of right to bottom like a rectangle. I can't find it anywhere in the documentation. Then what if I want to draw a rectan
sunjinbo I want to draw a rounded rectangle with blue stroke and red fill, but I can't find a way to set the stroke color in the Paint class. How can I do this? mCanvas.drawColor(mBackgroundColor, PorterDuff.Mode.CLEAR);
mCanvas.setDrawFilter(mPaintFla
sunjinbo I want to draw a rounded rectangle with blue stroke and red fill, but I can't find a way to set the stroke color in the Paint class. How can I do this? mCanvas.drawColor(mBackgroundColor, PorterDuff.Mode.CLEAR);
mCanvas.setDrawFilter(mPaintFla
Rocky I want to draw a rounded rectangle on canvas that is filled with color (or bitmap) and has a stroke , but without some selected corners and without borders on some selected sides . Any ideas how I can do this? 7 heaven You can divide the drawing process
coders I'm trying to write descriptions for each edge along a rectangle. The reason is to describe the length of each edge inside and outside (along the sides) of the rectangle. Is there a way to achieve this? var c = document.getElementById("myCanvas");
var c
zero I have extended the View class and overridden the draw method. In the draw method, I use the canvas to draw the rectangle. But this rectangle is simple and I need to behave as a blow. How can I draw the rectangle shown in the image below? Joa Create a pat
Utku Demir In this photo what I mean is better understood In the given photo, I am using the canvas to draw; however, I want to do it the other way, because I want to create a draggable rectangle and give an ID to the created rectangle. For example, if I use a
Cadel Watson I'm trying to initialize a grid of blue rectangles with a user-specified size. However, the rectangle is not drawn on the initialized canvas. I am trying to store them in a matrix for later use. My code is as follows: import Tkinter
import sys
fro
TokTok123 I am trying to draw a rounded rectangle using RectF and canvas.drawRoundRect(). Please see my code below: package com.example.test;
import android.os.Bundle;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas
Marcos I'm making a simple game with AngularJS and I want to add a canvas to the game. I've never used it before, but am still learning. I do not know what to do: I made a grid for easy viewing. So what I want is when the user clicks on a rectangle, that recta
Digital Brent I'm trying to create a news ticker that renders text in small square "pixels". I say "pixels" because they look like pixels, but the actual displayed square is larger than 1px. So far I can get all the rendered letters from the object I build (co