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Arun Kumar I want to draw some lines inside a circle on canvas in the following way. I don't know how to draw lines like below. But I have basic knowledge of drawing lines and arcs on canvas. how to proceed? username You could use a bezier curve with control p
terminal I created a project using the JavaScript library P5.js and used its built-in line() and ellipse() functions to draw lines and circles on the canvas. I'm now trying to remove the entire P5.js and its functions from my project to keep pure JavaScript bu
Evil Guardian I have the following javascript code to draw a graph table. But the problem is when I print the output, the thin lines don't look clear. The problem is visible when zooming the html page. I wish the lines were clearer. But the width should be the
Karedia Noorsil I have a canvas in XAML where I want to draw random irregular (hand drawn) lines using C#. This is what I want : http://jsfiddle.net/GfGVE/9/ HTML Canvas but in XAML C# I want the line to be drawn horizontally. Xml: <Canvas Grid.Column="1" x:Na
Worstein Azatian I want to make a drawing tool with html5 canvas, it can only draw horizontal and vertical lines For example, although I will drag the mouse, it has to draw vertical or horizontal lines. Below I will show a picture where I will show what I need
VostanAzatyan I want to make one drawing tool with html5 canvas, that can draw only horizontal and vertical lines For example despite which way I will drag the mouse it must draw vertical or horizontal line. Below I will show one image where i will show what i
Worstein Azatian I want to make a drawing tool with html5 canvas, it can only draw horizontal and vertical lines For example, it has to draw vertical or horizontal lines despite which way I will drag the mouse. Below I will show an image where I will show what
Worstein Azatian I want to make a drawing tool with html5 canvas, it can only draw horizontal and vertical lines For example, it has to draw vertical or horizontal lines despite which way I will drag the mouse. Below I will show an image where I will show what
Pan's Sorry, my math knowledge is poor. How to draw parallel lines like this: Here is my current code: <canvas id='canvas' resize></canvas>
I am using PaperJS ( http://paperjs.org ): <script type='text/javascript' src='http://paperjs.org/assets/js/paper.js'><
Pan's Sorry, my math knowledge is poor. How to draw parallel lines like this: Here is my current code: <canvas id='canvas' resize></canvas>
I am using PaperJS ( http://paperjs.org ): <script type='text/javascript' src='http://paperjs.org/assets/js/paper.js'><
Pan's Sorry, my math knowledge is poor. How to draw parallel lines like this: Here is my current code: <canvas id='canvas' resize></canvas>
I am using PaperJS ( http://paperjs.org ): <script type='text/javascript' src='http://paperjs.org/assets/js/paper.js'><
Pan's Sorry, my math knowledge is poor. How to draw parallel lines like this: Here is my current code: <canvas id='canvas' resize></canvas>
I am using PaperJS ( http://paperjs.org ): <script type='text/javascript' src='http://paperjs.org/assets/js/paper.js'><
Pan's Sorry, my math knowledge is poor. How to draw parallel lines like this: Here is my current code: <canvas id='canvas' resize></canvas>
I am using PaperJS ( http://paperjs.org ): <script type='text/javascript' src='http://paperjs.org/assets/js/paper.js'><
Ma Ansi: I am trying to draw parallel lines on a canvas. One of the lines is fixed. The user enters the distance between the two lines, so the second line is positioned as such. I am new to javascript. Please help me how to change the position of the second li
Ma Ansi: I am trying to draw parallel lines on a canvas. One of the lines is fixed. The user enters the distance between the two lines, so the second line is positioned as such. I am new to javascript. Please help me how to change the position of the second li
username I need to draw two lines on the canvas, the first starts from the top and the second starts after 75% of the screen. I try the code below, but when I draw the second line, it affects the first line strokeWidth. How to create two separate lines: void
Nikhil I am new to javascript and canvas programming. I have a function drawLines(canvasIndex, startPosition) responsible for drawing lines on the canvas. It accepts two parameters canvasIndex which represents the canvas I want to draw on, and startPosition wh
Ma Ansi I am trying to draw parallel lines on a canvas. One of the lines has been fixed. The user enters the distance between the two lines, thereby positioning the second line accordingly. I am new to JavaScript. Please help how should I change the position o
Ma Ansi: I am trying to draw parallel lines on a canvas. One of the lines is fixed. The user enters the distance between the two lines, so the second line is positioned as such. I am new to javascript. Please help me how to change the position of the second li
username I need to draw two lines on the canvas, the first starts from the top and the second starts after 75% of the screen. I try the code below, but when I draw the second line, it affects the first line strokeWidth. How to create two separate lines: void
Nikhil I am new to javascript and canvas programming. I have a function drawLines(canvasIndex, startPosition) responsible for drawing lines on the canvas. It accepts two parameters canvasIndex which represents the canvas I want to draw on, and startPosition wh
Abhishek Choudhary I draw lines on ImageView by doing something like this: Bitmap imageBitmap = ((BitmapDrawable) imageView.getDrawable()).getBitmap();
Bitmap duplicateBitmap = Bitmap.createBitmap(imageBitmap.getWidth(),imageBitmap.getHeight(),Bitmap.C
Jock Smith: I've been googling and found some related questions/posts, but none solved my problem. I am using the following method to draw lines directly on the canvas (JavaFX): gc.setStroke(color);
gc.setLineWidth(lineWidth);
gc.strokeLine(startX, startY, end
jock smith I've been googling and found some related questions/posts, but none solved my problem. I draw lines directly on the canvas (JavaFX) using: gc.setStroke(color);
gc.setLineWidth(lineWidth);
gc.strokeLine(startX, startY, endX, endY);
I want lines of 1
Frank Jon I need to capture markers in order to draw a graphic on Android's canvas, the effect is similar to the following gif: Well, so far I can draw edges with constant velocity via ValueAnimator . However, I can only draw one side at a time because the las
pat The image below shows the output on Canvas. Curves and slashes are not as sharp as horizontal or vertical straight lines. Me android:hardwareAccelerated="true"and ANTI_ALIAS_FLAGon Canvasas well. See code below. How can I improve the quality of these curve
warm I'm trying to build a snowflake drawing app in Canvas and it's very similar to this one : http://www.pumpkinpirate.info/ks/ . Basically, if you draw a point, you should repeat it more than 5 times within the canvas in a symmetrical circular pattern. Here
Abhishek Choudhary I draw lines on ImageView by doing something like this: Bitmap imageBitmap = ((BitmapDrawable) imageView.getDrawable()).getBitmap();
Bitmap duplicateBitmap = Bitmap.createBitmap(imageBitmap.getWidth(),imageBitmap.getHeight(),Bitmap.C
warm I'm trying to build a snowflake drawing app in Canvas and it's very similar to this one : http://www.pumpkinpirate.info/ks/ . Basically, if you draw a point, you should repeat it more than 5 times within the canvas in a symmetrical circular pattern. Here