Related
CalAlt I want to pass integers as min and max parameters to a function to return a random number for use by another function. I am new to the Java language and am using the object literal pattern. Currently I get the error "this.randomGenerator is not a functi
random IT I want to pass string literal to filter function. The result should be filter = data.filter(o => o.tag.toLowerCase().indexOf(("website").toLowerCase()) != -1 &&
o.tag.toLowerCase().indexOf(("phone").toLowerCase()) != -1
What I am currently
random IT I want to pass string literal to filter function. The result should be filter = data.filter(o => o.tag.toLowerCase().indexOf(("website").toLowerCase()) != -1 &&
o.tag.toLowerCase().indexOf(("phone").toLowerCase()) != -1
What I am currently
CalAlt I would like to pass integers as min and max parameters to a function to return a random number to be used by another function. I am new to the Java language and am using the object literal pattern. Currently I get the error "this.randomGenerator is not
random IT I want to pass string literal to filter function. The result should be filter = data.filter(o => o.tag.toLowerCase().indexOf(("website").toLowerCase()) != -1 &&
o.tag.toLowerCase().indexOf(("phone").toLowerCase()) != -1
What I am currently
Cheeseman 69 Here is structwhat I have: typedef struct
{
float r, g, b;
} color_t;
I want to pass a compound literal of this structas a parameter to a function like this: void printcolor(color_t c)
{
printf("color is : %f %f %f\n", c.r, c.g, c.b);
}
random IT I want to pass string literal to filter function. The result should be filter = data.filter(o => o.tag.toLowerCase().indexOf(("website").toLowerCase()) != -1 &&
o.tag.toLowerCase().indexOf(("phone").toLowerCase()) != -1
What I am currently
CalAlt I would like to pass integers as min and max parameters to a function to return a random number to be used by another function. I am new to the Java language and am using the object literal pattern. Currently I get the error "this.randomGenerator is not
CalAlt I would like to pass integers as min and max parameters to a function to return a random number to be used by another function. I am new to the Java language and am using the object literal pattern. Currently I get the error "this.randomGenerator is not
random IT I want to pass string literal to filter function. The result should be filter = data.filter(o => o.tag.toLowerCase().indexOf(("website").toLowerCase()) != -1 &&
o.tag.toLowerCase().indexOf(("phone").toLowerCase()) != -1
What I am currently
random IT I want to pass string literal to filter function. The result should be filter = data.filter(o => o.tag.toLowerCase().indexOf(("website").toLowerCase()) != -1 &&
o.tag.toLowerCase().indexOf(("phone").toLowerCase()) != -1
What I am currently
User 10828115 I have got$array = ["banana", "kiwi", "apple"]; I want to pass it to myFunction()so that I can use it in that function. I did some searching and found globalbut it doesn't work. function myFunction() {
global $array;
foreach ($
User 10828115 I have got$array = ["banana", "kiwi", "apple"]; I want to pass it to myFunction()so that I can use it in that function. I did some searching and found globalbut it doesn't work. function myFunction() {
global $array;
foreach ($
markt1964 I have a class that represents a value that can assume a single number, a single string, an array of values, or a map of key-value pairs. Here is the current definition: class Foo {
public:
typedef enum { STRING, NUMBER, ARRAY, MAP } data_type;
civilization I have this callback 'machine': it is designed to be an object literal. APC.UTIL.Callback = {
nn: 0,
step: 0,
Myargs: null,
that: null,
internal: function () {
var the_f = that.Myargs[that.step];
if (that.step <
civilization I have this callback 'machine': it is designed to be an object literal. APC.UTIL.Callback = {
nn: 0,
step: 0,
Myargs: null,
that: null,
internal: function () {
var the_f = that.Myargs[that.step];
if (that.step <
Johannes When wrapping an OpenGL shader, I found a problem with one of the required parameters. The source of the standard vertex shader is copied into the internal representation by OpenGL. A simple example might look like this: static const GLchar * vertex_s
Johannes When wrapping an OpenGL shader, I found a problem with one of the required parameters. The source of the standard vertex shader is copied into the internal representation by OpenGL. A simple example might look like this: static const GLchar * vertex_s
scarecrow I try to specifically target several types of template functions, one of which is const char*. template<typename T = const char*>
void f(T&&);
template<>
void f<int>(int&& k) { std::cout << "Now in int fcn (" << k << ")!\n"; }
template<>
void f<con
scarecrow I try to specifically target several types of template functions, one of which is const char*. template<typename T = const char*>
void f(T&&);
template<>
void f<int>(int&& k) { std::cout << "Now in int fcn (" << k << ")!\n"; }
template<>
void f<con
scarecrow I try to specifically target several types of template functions, one of which is const char*. template<typename T = const char*>
void f(T&&);
template<>
void f<int>(int&& k) { std::cout << "Now in int fcn (" << k << ")!\n"; }
template<>
void f<con
scarecrow I try to specifically target several types of template functions, one of which is const char*. template<typename T = const char*>
void f(T&&);
template<>
void f<int>(int&& k) { std::cout << "Now in int fcn (" << k << ")!\n"; }
template<>
void f<con
scarecrow I try to specifically target several types of template functions, one of which is const char*. template<typename T = const char*>
void f(T&&);
template<>
void f<int>(int&& k) { std::cout << "Now in int fcn (" << k << ")!\n"; }
template<>
void f<con
scarecrow I try to specifically target several types of template functions, one of which is const char*. template<typename T = const char*>
void f(T&&);
template<>
void f<int>(int&& k) { std::cout << "Now in int fcn (" << k << ")!\n"; }
template<>
void f<con
username I am trying to write a function that accepts an array as a parameter. The array can have any number of elements. Function processArr(Arr() As Variant) As String
Dim N As Variant
dim finalStr as string
For N = LBound(Arr) To UBound(
Yu Zhang In C#, I need to pass a multidimensional integer array to a method, but the actual dimensions of the array are not known until runtime, how to achieve this? For example, the input could be: {1,2,3} {1,2,{1}} {1 {1,2,3,} 2,2,{6,{4,{1,2,3,4}}}}} Basical
Marcio Quitke I am trying to call two functions, the first function will receive the data and the second function will display the data. But my second function is equal to the first, so it doesn't do what I intended. Any suggestions? struct Operador
{
c
Marcio Quitke I'm trying to pass an array of extracts to a function, but I just gave up. I'm trying to store data in a struct function "fun()" so that I can extract it later in the function lo(); when I need it too. #include<stdio.h>
#include<string.h>
struc
Peter XX I have implemented a simple merge sort function in PowerShell as follows function Merge-Sort
{
param($a)
if ($a.Length -gt 1)
{
$m = [Math]::floor($a.Length / 2)
[Int[]]$l = $a[0..($m-1)]
[Int[]]$r = $a[$m..($a.Length)]
Merge-So