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vijat6856 I'm putting together a class with proper permissions, but I need some kind of guild ID. How can i get the guild server id by the user who wrote this command if (message.channel.type === "text" && message.guild && message.guild.ownerID == message.
vijat6856 I'm putting together a class with proper permissions, but I need some kind of guild ID. How can i get the guild server id by the user who wrote this command if (message.channel.type === "text" && message.guild && message.guild.ownerID == message.
vijat6856 I'm putting together a class with proper permissions, but I need some kind of guild ID. How can i get the guild server id by the user who wrote this command if (message.channel.type === "text" && message.guild && message.guild.ownerID == message.
vijat6856 I'm putting together a class with proper permissions, but I need some kind of guild ID. How can i get the guild server id by the user who wrote this command if (message.channel.type === "text" && message.guild && message.guild.ownerID == message.
vijat6856 I'm putting together a class with proper permissions, but I need some kind of guild ID. How can i get the guild server id by the user who wrote this command if (message.channel.type === "text" && message.guild && message.guild.ownerID == message.
vijat6856 I'm putting together a class with proper permissions, but I need some kind of guild ID. How can i get the guild server id by the user who wrote this command if (message.channel.type === "text" && message.guild && message.guild.ownerID == message.
weinus I am making a bot that can be used on 3 to 4 servers, I am preparing a welcome message. I saw this post: Discord.py welcome message for multiple servers, that's what it does, but there are some bugs and I'm doing my thing. But in the end I'm stuck with
weinus I am making a bot that can be used on 3 to 4 servers, I am preparing a welcome message. I saw this post: Discord.py welcome message for multiple servers, that's what it does, but there are some bugs and I'm doing my thing. But in the end I'm stuck with
weinus I am making a bot that can be used on 3 to 4 servers, I am preparing a welcome message. I saw this post: Discord.py welcome message for multiple servers, that's what it does, but there are some bugs and I'm doing my thing. But in the end I'm stuck with
weinus I am making a bot that can be used on 3 to 4 servers, I am preparing a welcome message. I saw this post: Discord.py welcome message for multiple servers, that's what it does, but there are some bugs and I'm doing my thing. But in the end I'm stuck with
weinus I am making a bot that can be used on 3 to 4 servers, I am preparing a welcome message. I saw this article: Discord.py welcome message for multiple servers, that's what it does, but there are some bugs and I'm doing my thing. But in the end I'm stuck wi
weinus I am making a bot that can be used on 3 to 4 servers, I am preparing a welcome message. I saw this article: Discord.py welcome message for multiple servers, that's what it does, but there are some bugs and I'm doing my thing. But in the end I'm stuck wi
weinus I am making a bot that can be used on 3 to 4 servers, I am preparing a welcome message. I saw this article: Discord.py welcome message for multiple servers, that's what it does, but there are some bugs and I'm doing my thing. But in the end I'm stuck wi
b I'm setting up a bot analyst channel for my inconsistent bot's support server. I want the bot to be able to send a message and then edit it every minute. However, when I try to do this, I get an error saying that the guild to use is not defined .channels. Th
Shustrick Every time I try to understand which row will appear under a certain ID with this code: const Discord = require('discord.js');
const client = new Discord.Client();
const prefix = "!";
//guild
const cacheGuild = client.guilds.cache.get("6861665144786
Shustrick Every time I try to understand which row will appear under a certain ID with this code: const Discord = require('discord.js');
const client = new Discord.Client();
const prefix = "!";
//guild
const cacheGuild = client.guilds.cache.get("6861665144786
n212: I need the bot to get the guild id when joining the api. Currently, I've tried this, but I get the error: Cannot read property 'id' of undefined My password client.on("guildCreate", (guild) => {
request(
{
url:
"https://urlgoeshere" +
Chloride client.on("guildMemberAdd", member => {
settingss.findOne({
guildID: guild.ID // <---- Trying to figure out what i want over here
}, async (err, settings) => {
var role = member.guild.roles.cache.get(role => role.name === settingss.joinrolenam
Chloride client.on("guildMemberAdd", member => {
settingss.findOne({
guildID: guild.ID // <---- Trying to figure out what i want over here
}, async (err, settings) => {
var role = member.guild.roles.cache.get(role => role.name === settingss.joinrolenam
Chloride client.on("guildMemberAdd", member => {
settingss.findOne({
guildID: guild.ID // <---- Trying to figure out what i want over here
}, async (err, settings) => {
var role = member.guild.roles.cache.get(role => role.name === settingss.joinrolenam
Chloride client.on("guildMemberAdd", member => {
settingss.findOne({
guildID: guild.ID // <---- Trying to figure out what i want over here
}, async (err, settings) => {
var role = member.guild.roles.cache.get(role => role.name === settingss.joinrolenam
Chloride client.on("guildMemberAdd", member => {
settingss.findOne({
guildID: guild.ID // <---- Trying to figure out what i want over here
}, async (err, settings) => {
var role = member.guild.roles.cache.get(role => role.name === settingss.joinrolenam
Chloride client.on("guildMemberAdd", member => {
settingss.findOne({
guildID: guild.ID // <---- Trying to figure out what i want over here
}, async (err, settings) => {
var role = member.guild.roles.cache.get(role => role.name === settingss.joinrolenam
Chloride client.on("guildMemberAdd", member => {
settingss.findOne({
guildID: guild.ID // <---- Trying to figure out what i want over here
}, async (err, settings) => {
var role = member.guild.roles.cache.get(role => role.name === settingss.joinrolenam
fatal lethality I'm trying to see how many users my bot can interact with (eg how many users are in the guild my bot is in) module.exports.run = async (bot, message, args) => {
if (!message.member.id === 'myid') return;
message.channel.send(`Watching
fatal lethality I'm trying to see how many users my bot can interact with (eg how many users are in the guild my bot is in) module.exports.run = async (bot, message, args) => {
if (!message.member.id === 'myid') return;
message.channel.send(`Watching
fatal lethality I'm trying to see how many users my bot can interact with (eg how many users are in the guild my bot is in) module.exports.run = async (bot, message, args) => {
if (!message.member.id === 'myid') return;
message.channel.send(`Watching
fatal lethality I'm trying to see how many users my bot can interact with (eg how many users are in the guild my bot is in) module.exports.run = async (bot, message, args) => {
if (!message.member.id === 'myid') return;
message.channel.send(`Watching
fatal lethality I'm trying to see how many users my bot can interact with (eg how many users are in the guild my bot is in) module.exports.run = async (bot, message, args) => {
if (!message.member.id === 'myid') return;
message.channel.send(`Watching