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Irina I have a DOM block: <div (click)="toggle(block)">
<div *ngIf="block.opened">
<div *ngFor="let item of block.items"></div>
</div>
</div>
On click I dispatch action to load data from server and display this data in block: toggle(block: Regist
Irina I have a DOM block: <div (click)="toggle(block)">
<div *ngIf="block.opened">
<div *ngFor="let item of block.items"></div>
</div>
</div>
On click I dispatch action to load data from server and display this data in block: toggle(block: Regist
Irina I have a DOM block: <div (click)="toggle(block)">
<div *ngIf="block.opened">
<div *ngFor="let item of block.items"></div>
</div>
</div>
On click I dispatch action to load data from server and display this data in block: toggle(block: Regist
Irina I have a DOM block: <div (click)="toggle(block)">
<div *ngIf="block.opened">
<div *ngFor="let item of block.items"></div>
</div>
</div>
On click I dispatch action to load data from server and display this data in block: toggle(block: Regist
winner I actually have a slider to show the menu, this menu slides right to left to the next level and left to right to go back, but when I click back, yes go back, but at the same time to the actual div, below is my code. <div class="total">
<div class="s
winner I actually have a slider to show the menu, this menu slides right to left to the next level and left to right to go back, but when I click back, yes go back, but at the same time to the actual div, below is my code. <div class="total">
<div class="s
George I'm basically just wondering if there is some standardized way to prevent methods/properties from being added to JavaScript objects? As a C++ programmer, trying to debug JavaScript code can seem like a headache when you allow dynamically adding properti
Clichy I need to call a method after an API call. I have written code like this getData(): void {
this.apiCall();
this.processAPIData();
}
processAPIData()This method should only be called after it apiCall()completes and returns a success or true response
bullet magnet I have a class whose constructor takes some vectors and stores them. struct X {
X(std::vector<int> const& ints, std::vector<float> const& floats, std::vector<std::string> const& strings)
: ints_{ints}
, floats_{floats}
, strings_{
Dylan Roberts I'm trying to implement a factory pattern where the method returns me the correct object. When calling the factory method, my private constructor is called, which has an effect on the outcome of that class. I put the print statement into the cons
bullet magnet I have a class whose constructor takes some vectors and stores them. struct X {
X(std::vector<int> const& ints, std::vector<float> const& floats, std::vector<std::string> const& strings)
: ints_{ints}
, floats_{floats}
, strings_{
Dylan Roberts I'm trying to implement a factory pattern where the method returns me the correct object. When calling the factory method, my private constructor is called, which has an effect on the outcome of that class. I put the print statement into the cons
User 3271300 -(void) parseXML
{
[self performSelector:@selector(parseXML) withObject:self afterDelay:55.0 ];
NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://apikeygoeshere.com/data.xml"]];
NSData *response
bullet magnet I have a class whose constructor takes some vectors and stores them. struct X {
X(std::vector<int> const& ints, std::vector<float> const& floats, std::vector<std::string> const& strings)
: ints_{ints}
, floats_{floats}
, strings_{
User 3271300 -(void) parseXML
{
[self performSelector:@selector(parseXML) withObject:self afterDelay:55.0 ];
NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://apikeygoeshere.com/data.xml"]];
NSData *response
Nicole Foster: Below is my code snippet Account acc1 = new Account ("123", "James", "Savings");
Account acc2 = new Account ("234", "James", "Checking");
acc1.setNickName("James Account");
acc2.setNickName("James Account");
//Nick Name Method
private String n
Nicole Foster: Below is my code snippet Account acc1 = new Account ("123", "James", "Savings");
Account acc2 = new Account ("234", "James", "Checking");
acc1.setNickName("James Account");
acc2.setNickName("James Account");
//Nick Name Method
private String n
Nicole Foster: Below is my code snippet Account acc1 = new Account ("123", "James", "Savings");
Account acc2 = new Account ("234", "James", "Checking");
acc1.setNickName("James Account");
acc2.setNickName("James Account");
//Nick Name Method
private String n
Nicole Foster: Below is my code snippet Account acc1 = new Account ("123", "James", "Savings");
Account acc2 = new Account ("234", "James", "Checking");
acc1.setNickName("James Account");
acc2.setNickName("James Account");
//Nick Name Method
private String n
Nicole Foster: Below is my code snippet Account acc1 = new Account ("123", "James", "Savings");
Account acc2 = new Account ("234", "James", "Checking");
acc1.setNickName("James Account");
acc2.setNickName("James Account");
//Nick Name Method
private String n
w I have a function that sets 2 lists in a class to get from a 3rd party. I put it in a function because it takes time to go to the 3rd party and I only want to do it once for that page. Here is my class: public class MyClass
{
public IEnumerable<dynamic>
Randy I want to prevent button clicks from being queued. In the test, I have a form, a button, and in the code-behind I have the event handler: private void button1_Click(object sender, EventArgs e)
{
if (_codeRunning)
return;
Jafar I have a method that I want to force the user to call last at compile time. Currently, I have a correct implementation, but it is useful for runtime execution. Is there a clean way to check for this at compile time (with just one call)? static void set_l
Jafar I have a method that I want to force the user to call last at compile time. Currently, I have a correct implementation, but it is useful for runtime execution. Is there a clean way to check for this at compile time (with just one call)? static void set_l
Randy I want to prevent button clicks from being queued. In the test, I have a form, a button, and in the code-behind I have the event handler: private void button1_Click(object sender, EventArgs e)
{
if (_codeRunning)
return;
Jafar I have a method that I want to force the user to call last at compile time. Currently, I have a correct implementation, but it is useful for runtime execution. Is there a clean way to check for this at compile time (with just one call)? static void set_l
Randy I want to prevent button clicks from being queued. In the test, I have a form, a button, and in the code-behind I have the event handler: private void button1_Click(object sender, EventArgs e)
{
if (_codeRunning)
return;
Jafar I have a method that I want to force the user to call last at compile time. Currently, I have a correct implementation, but it is useful for runtime execution. Is there a clean way to check for this at compile time (with just one call)? static void set_l
Randy I want to prevent button clicks from being queued. In the test, I have a form, a button, and in the code-behind I have the event handler: private void button1_Click(object sender, EventArgs e)
{
if (_codeRunning)
return;