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John I have a meter that I have managed to extract using openCV . The white in the middle of the image of the meter in different positions is the needle, which can go from 0 to 360. my code: void readAngleOfMeter(Mat image, int number)
{
cvtColor(image, im
John I have a meter that I have managed to extract using openCV . The white in the middle of the image of the meter in different positions is the needle, which can go from 0 to 360. my code: void readAngleOfMeter(Mat image, int number)
{
cvtColor(image, im
John I have a meter that I have managed to extract using openCV . The white in the middle of the image of the meter in different positions is the needle, which can go from 0 to 360. my code: void readAngleOfMeter(Mat image, int number)
{
cvtColor(image, im
John I have a meter that I have managed to extract using openCV . The white in the middle of the image of the meter in different positions is the needle, which can go from 0 to 360. my code: void readAngleOfMeter(Mat image, int number)
{
cvtColor(image, im
John I have a meter that I have managed to extract using openCV . The white in the middle of the image of the meter in different positions is the needle, which can go from 0 to 360. my code: void readAngleOfMeter(Mat image, int number)
{
cvtColor(image, im
John I have a meter that I have managed to extract using openCV . The white in the middle of the image of the meter in different positions is the needle, which can go from 0 to 360. my code: void readAngleOfMeter(Mat image, int number)
{
cvtColor(image, im
John I have a meter that I have managed to extract using openCV . The white in the middle of the image of the meter in different positions is the needle, which can go from 0 to 360. my code: void readAngleOfMeter(Mat image, int number)
{
cvtColor(image, im
growler I want to get a 360 degree angle... For my game I need to know where the player is going... The code here gets the proper angles, but only in 90 degree increments: (i.e. when I click the upper left quadrant, I get an angle of 0 to 90 degrees... and the
growler I want to get a 360 degree angle... For my game I need to know where the player is going... The code here gets the proper angles, but only in 90 degree increments: (ie when I click on the upper left quadrant, I get an angle of 0 to 90 degrees... and th
Swamp I coded this code here: double cosine = (v1.x*v2.x+v1.y*v2.y)/(150*150);
double radian = Math.acos(cosine);
double angle = Math.toDegrees(radian);
V1 and V2 are two vectors which are simple Point(s)() for simplicity. Now I
Igor Freitas I'm trying to solve this angle problem and I noticed that there are two 0,0 in the coordinates, maybe that's what's preventing the cube from rotating 360 degrees, it follows the video and the code. Can someone help me? video here import pygame
imp
Archaeopteryx I want to convert the two axis float (horizontal and vertical) of the joystick into a 360 degree angle that can be used to set the player orientation in the game. From my research I found that the best way is to use Atan2. variable: self.rot = 0
Archaeopteryx I want to convert the two axis float (horizontal and vertical) of the joystick into a 360 degree angle that can be used to set the player orientation in the game. From my research I found that the best way is to use Atan2. variable: self.rot = 0
Igor Freitas I'm trying to solve this angle problem and I noticed that there are two 0,0 in the coordinates, maybe that's what's preventing the cube from rotating 360 degrees, it follows the video and the code. Can someone help me? video here import pygame
imp
Uhanami: I love math and feel like this should be easy, but I want it to be elegant and not hacky. I have an angle of 360 degrees that needs to be calculated based on 255 degrees of rotational freedom. The person enters the angle, and the output is accurate to
Uhanami: I love math and feel like this should be easy, but I want it to be elegant and not hacky. I have an angle of 360 degrees that needs to be calculated based on 255 degrees of rotational freedom. The person enters the angle, and the output is accurate to
future cake Hey I have the following code to calculate the angle in degrees: var angleDeg = Math.atan2(mouse.y - base.y, mouse.x - base.x) * 180 / Math.PI;
console.log(angleDeg);
But currently I'm getting positive and negative angles between 0 and 180 degrees
username I got a circular 360 degree bar chart where the angle (numeric x-axis) of each bar needs to be specified manually. In general the plot works fine except for data points where the angles are 0 respectively. 360 degrees. This line is removed and not dra
username I got a circular 360 degree bar chart where the angle (numeric x-axis) of each bar needs to be specified manually. In general the plot works fine except for data points where the angles are 0 respectively. 360 degrees. This line is removed and not dra
Uhanami: I love math and feel like this should be easy, but I want it to be elegant and not hacky. I have an angle of 360 degrees that needs to be calculated based on 255 degrees of rotational freedom. The person enters the angle, and the output is accurate to
username I got a circular 360 degree bar chart where the angle (numeric x-axis) of each bar needs to be specified manually. In general the plot works fine except for data points where the angles are 0 respectively. 360 degrees. This line is removed and not dra
username I got a circular 360 degree bar chart where the angle (numeric x-axis) of each bar needs to be specified manually. In general the plot works fine except for data points where the angles are 0 respectively. 360 degrees. This line is removed and not dra
username I got a circular 360 degree bar chart where the angle (numeric x-axis) of each bar needs to be specified manually. In general the plot works fine except for data points where the angles are 0 respectively. 360 degrees. This line is removed and not dra
username I got a circular 360 degree bar chart where the angle (numeric x-axis) of each bar needs to be specified manually. In general the plot works fine except for data points where the angles are 0 respectively. 360 degrees. This line is removed and not dra
Libathos I want to display a panorama from my android app, the panorama is online and I loaded its url on the webview but it's not working. It's just part of it, it doesn't turn or turn upside down. I don't know where to start, can you point me in the right di
Jonas Martinsson I am new to this forum and I hope you will be patient with me. I'm about to write my own vision system that will always track only one feature (pins) and will have trouble detecting my body orientation. I do get the orientation from the eigenv
Jonas Martinsson I am new to this forum and I hope you will be patient with me. I'm about to write my own vision system that will always track only one feature (pins) and will have trouble detecting my body orientation. I do get the orientation from the eigenv
martinton I have a simple 360 image rotator that cycles through a series of images giving the effect of rotating an object. I want to add an indicator that shows the user an object that fades away after rotating past the fist image. So I added this function at
martinton I have a simple 360 image rotator that cycles through a series of images giving the effect of rotating an object. I want to add an indicator that shows the user an object that fades away after rotating past the fist image. So I added this function at