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shark coding I am trying to draw a screen with a filled box in the middle. I am using pygame.Surface.fill()this box, but it gives this error: TypeError: descriptor 'fill' for 'pygame.Surface' object is not applicable to 'tuple' object Here is my code: my_color
shark coding I am trying to draw a screen with a filled box in the middle. I am using pygame.Surface.fill()this box, but it gives this error: TypeError: descriptor 'fill' for 'pygame.Surface' object is not applicable to 'tuple' object Here is my code: my_color
shark coding I am trying to draw a screen with a filled box in the middle. I am using pygame.Surface.fill()this box, but it gives this error: TypeError: descriptor 'fill' for 'pygame.Surface' object is not applicable to 'tuple' object Here is my code: my_color
shark coding I am trying to draw a screen with a filled box in the middle. I am using pygame.Surface.fill()this box, but it gives this error: TypeError: descriptor 'fill' for 'pygame.Surface' object is not applicable to 'tuple' object Here is my code: my_color
shark coding I am trying to draw a screen with a filled box in the middle. I am using pygame.Surface.fill()this box, but it gives this error: TypeError: descriptor 'fill' for 'pygame.Surface' object is not applicable to 'tuple' object Here is my code: my_color
shark coding I am trying to draw a screen with a filled box in the middle. I am using pygame.Surface.fill()this box, but it gives this error: TypeError: descriptor 'fill' for 'pygame.Surface' object is not applicable to 'tuple' object Here is my code: my_color
Jonah I'm currently trying to learn more about swing painting and am creating a little game but seem to be stuck. I'm trying to add several rectangles (enemies) to an ArrayList and then draw them in a paintComponent()method , but that doesn't seem to work. Thi
Jonah I'm currently trying to learn more about swing painting and am creating a little game but seem to be stuck. I'm trying to add several rectangles (enemies) to an ArrayList and then draw them in a paintComponent()method , but that doesn't seem to work. Thi
Riddle I need to draw a rectangle using canvas. Canvas must be in child component. Just like the updateCanvas function. Is it possible to do so? I am trying to draw a rectangle in the parent component and everything works fine, but in this case I need to put t
Riddle I need to draw a rectangle using canvas. Canvas must be in child component. Just like the updateCanvas function. Is it possible to do so? I am trying to draw a rectangle in the parent component and everything works fine, but in this case I need to put t
newyhulk14: I am writing a small application using Swing and JFreeChart. I have to display one XYLineChartand I want to draw some filled rectangle on it. I used XYShapeAnnotationdraw rectangle and tried to fill rectangle Graphics2Dwith but it doesn't work. I h
newyhulk14: I am writing a small application using Swing and JFreeChart. I have to display one XYLineChartand I want to draw some filled rectangle on it. I used XYShapeAnnotationdraw rectangle and tried to fill rectangle Graphics2Dwith but it doesn't work. I h
newyhulk14: I am writing a small application using Swing and JFreeChart. I have to display one XYLineChartand I want to draw some filled rectangle on it. I used XYShapeAnnotationdraw rectangle and tried to fill rectangle Graphics2Dwith but it doesn't work. I h
newyhulk14: I am writing a small application using Swing and JFreeChart. I have to display one XYLineChartand I want to draw some filled rectangle on it. I used XYShapeAnnotationdraw rectangle and tried to fill rectangle Graphics2Dwith but it doesn't work. I h
newyhulk14: I am writing a small application using Swing and JFreeChart. I have to display one XYLineChartand I want to draw some filled rectangle on it. I used XYShapeAnnotationdraw rectangle and tried to fill rectangle Graphics2Dwith but it doesn't work. I h
rational I have a storyboard scene with UIVIewcontroller. In this scene I have a UIImageview which contains a background image, a UIButton and a UIView. This UIView has an overridden drawRect method which has: - (void)drawRect:(CGRect)rect
{
[super drawRec
rational I have a storyboard scene with UIVIewcontroller. In this scene I have a UIImageview which contains a background image, a UIButton and a UIView. This UIView has an overridden drawRect method which has: - (void)drawRect:(CGRect)rect
{
[super drawRec
Rishal Siddiqui enter image description here I'm a beginner in Android, doing an internship, and my task is to complete the app's navigation drawer. Any help would be greatly appreciated Hardik Taravia Create a new drawable and add the following code: <?xml ve
Kiran Task <canvas id="pdfCanvas">Create an existing canvas in your web canvas The fabric canvas new fabric.Canvas("pdfCanvas");has mouse.down, mouse.up, mouse.move methods to make the drawn rectangle rendered on top of the canvas PDF "pdfCanvas" using the PDF
hear I'm using iTextSharp to create a PDF from an HTML page as an example. I am trying to put a border around text to highlight certain items. Using the methods in these posts ( drawing a Rect at the curr position and adding text over the image ), I use the On
Kiran Task <canvas id="pdfCanvas">Create an existing canvas in your web canvas The fabric canvas new fabric.Canvas("pdfCanvas");has mouse.down, mouse.up, mouse.move methods that make the drawn rectangle rendered on top of the canvas PDF "pdfCanvas" using PDF.j
Kiran Task <canvas id="pdfCanvas">Create an existing canvas in your web canvas The fabric canvas new fabric.Canvas("pdfCanvas");has mouse.down, mouse.up, mouse.move methods that make the drawn rectangle rendered on top of the canvas PDF "pdfCanvas" using PDF.j
mor I'm trying to create my own swing component, but when I try to draw the border using drawRect, it only draws the left and top edges! Why is this happening and how to fix it? Here is my paintComponent method: @Override
protected void paintComponent(Graphics
mor I'm trying to create my own swing component, but when I try to draw the border using drawRect, it only draws the left and top edges! Why is this happening and how to fix it? Here is my paintComponent method: @Override
protected void paintComponent(Graphics
hear I'm using iTextSharp to create a PDF from an HTML page as an example. I am trying to put a border around text to highlight certain items. Using the methods in these posts ( drawing a Rect at the curr position and adding text over the image ), I use the On
Kiran Task <canvas id="pdfCanvas">Create an existing canvas in your web canvas The fabric canvas new fabric.Canvas("pdfCanvas");has mouse.down, mouse.up, mouse.move methods that make the drawn rectangle rendered on top of the canvas PDF "pdfCanvas" using PDF.j
Kiran Task <canvas id="pdfCanvas">Create an existing canvas in your web canvas The fabric canvas new fabric.Canvas("pdfCanvas");has mouse.down, mouse.up, mouse.move methods that make the drawn rectangle rendered on top of the canvas PDF "pdfCanvas" using PDF.j
F_Schmidt: How to draw buffered image to a rounded rectangle? I overridden a method of paintComponent, but the call graphics.setClip(new RoundRectangle2D.Double(0, 0, getWidth()-1,getHeight()-1, getArcRadius(),getArcRadius()));is not not working because a roun
Abby: Here is my code. I want to draw a blue rectangle when the mouse is pressed. The rectangle will be centered around the mouse pointer. I'm new to events so any help would be greatly appreciated. import javax.swing.*;
import java.awt.*;
import java.awt.ev