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Digital Brent I'm trying to create a news ticker that renders text in small square "pixels". I say "pixels" because they look like pixels, but the actual displayed square is larger than 1px. So far I can get all the rendered letters from the object I build (co
Digital Brent I'm trying to create a news ticker that renders text in small square "pixels". I say "pixels" because they look like pixels, but the actual displayed square is larger than 1px. So far I can get all the rendered letters from the object I build (co
Digital Brent I'm trying to create a news ticker that renders text in small square "pixels". I say "pixels" because they look like pixels, but the actual displayed square is larger than 1px. So far I can get all the rendered letters from the object I build (co
Saba Silagadze Why draw arent rectangles in a loop? I just started a snake game n trying to draw the snake's body through a loop, but for some reason ctx is not drawing the loop. If I write the rectangle without the loop, it works. var canv = document.getEleme
Saba Silagadze Why draw arent rectangles in a loop? I just started a snake game n trying to draw the snake's body through a loop, but for some reason ctx doesn't draw the loop. If I write the rectangle without the loop, it works. var canv = document.getElement
Brian Ton While making another app, I ran into a problem react-native-canvas, so I created this minimal project. The problem is that the WebView is much smaller than the Canvas and doesn't fill the entire canvas when appropriate. Here is the code (very similar
Krishna Here canvas.drawRect will be different when using different bitmaps. I want to draw a rectangle over the top image and want the part of the image outside the rectangle to be darkened or blurred. please help me. draw.setOnClickListener(new View.OnClickL
Brian Ton While making another app, I ran into a problem react-native-canvas, so I created this minimal project. The problem is that the WebView is much smaller than the Canvas and doesn't fill the entire canvas when appropriate. Here is the code (very similar
Krishna Here canvas.drawRect will be different when using different bitmaps. I want to draw a rectangle over the top image and want the part of the image outside the rectangle to be darkened or blurred. Please help me. draw.setOnClickListener(new View.OnClickL
discrete tomatoes I'm having a problem, when I try to create an image on the canvas, I can't generate the image. However, I can create and configure my image before starting the after() loop. Also, I am able to use my canvas to delete objects canvas.delete()in
Cadel Watson I'm trying to initialize a grid of blue rectangles with a user-specified size. However, the rectangle is not drawn on the initialized canvas. I am trying to store them in a matrix for later use. My code is as follows: import Tkinter
import sys
fro
Cadel Watson I'm trying to initialize a grid of blue rectangles with a user-specified size. However, the rectangle is not drawn on the initialized canvas. I am trying to store them in a matrix for later use. My code is as follows: import Tkinter
import sys
fro
very tired I can't get the GC (graphics context) object to draw a simple rectangle on the canvas and can't figure out what I'm missing... Consider the following simple code snippet: public class MainWindow {
private Display display;
private Shell shel
very tired I can't get the GC (graphics context) object to draw a simple rectangle on the canvas and can't figure out what I'm missing... Consider the following simple code snippet: public class MainWindow {
private Display display;
private Shell shel
code M I want to display some text on the screen when the user clicks buttonwith canvasin android studio. I've been watching a lot of posts and videos on how to do this. The problem is, when I try their code, when I click the button, nothing is displayed. Does
125fur I can draw rectangle on video on canvas. But it's hidden behind the video but can't suggest how I should draw the rectangle on the video through the side.Pls like I can draw the code on the image. : <p>Video to use:</p>
<video id="video1" controls wi
125fur I can draw rectangle on video on canvas. But it's hidden behind the video but can't suggest how I should draw the rectangle on the video through the side.Pls like I can draw the code on the image. : <p>Video to use:</p>
<video id="video1" controls wi
Inde · 穆里罗 (Masinde Muliro) I am trying to draw a resizable rectangle on a canvas element. I check the position of the mouse relative to the rectangle on the screen and then update the width/height of the triangle the mouse falls into. So far I've managed to s
Avsana Khan I'm trying to develop a ping pong game in Android where I will have two bats to hit the ball. I drew a bat on the canvas and it was placed at the far left of the screen. I need another bat on the far right of the screen, but every time the paddle i
Avsana Khan I'm trying to develop a ping pong game in Android where I will have two bats to hit the ball. I drew a bat on the canvas and it was placed at the far left of the screen. I need another bat on the far right of the screen, but every time the paddle i
Inde · 穆里罗 (Masinde Muliro) I am trying to draw a resizable rectangle on a canvas element. I check the position of the mouse relative to the rectangle on the screen and then update the width/height of the triangle the mouse falls into. So far I've managed to s
125fur I can draw rectangle on video on canvas. But it's hidden behind the video but can't suggest how I should draw the rectangle on the video through the side.Pls like I can draw the code on the image. : <p>Video to use:</p>
<video id="video1" controls wi
companion I'm making a gui application and for aesthetic reasons I want to randomly generate labels with colored backgrounds. But whenever the label is generated, the canvas rectangle stays at the bottom left corner. pos_hint does not affect the rectangle, onl
companion I'm making a gui application and for aesthetic reasons I want to randomly generate labels with colored backgrounds. But whenever the label is generated, the canvas rectangle stays at the bottom left corner. pos_hint does not affect the rectangle, onl
User 3353723 CanvasI'm trying to draw a rectangle (should not exceed the canvas size) anywhere in the shape, and if the user touches the shape, a rectangle should be drawn at another random location . I've managed to draw the rectangle, but need help Touch Eve
User 3353723 CanvasI'm trying to draw a rectangle (should not exceed the canvas size) anywhere in the shape, and if the user touches the shape, a rectangle should be drawn at another random location . I've managed to draw the rectangle, but need help Touch Eve
User 3353723 CanvasI'm trying to draw a rectangle (should not exceed the canvas size) anywhere in the shape, and if the user touches the shape, a rectangle should be drawn at another random location . I've managed to draw the rectangle, but need help Touch Eve
Kiran Task <canvas id="pdfCanvas">Create an existing canvas in your web canvas The fabric canvas new fabric.Canvas("pdfCanvas");has mouse.down, mouse.up, mouse.move methods to make the drawn rectangle rendered on top of the canvas PDF "pdfCanvas" using the PDF
Kiran Task <canvas id="pdfCanvas">Create an existing canvas in your web canvas The fabric canvas new fabric.Canvas("pdfCanvas");has mouse.down, mouse.up, mouse.move methods that make the drawn rectangle rendered on top of the canvas PDF "pdfCanvas" using PDF.j