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close call I created a regular grid derived from a 2D image, i.e. one vertex per pixel. There are two triangles every four pixels, so I have a triangle on the top right and bottom left. I use vertex and index buffers for this. Now, depending on my application,
close call I created a regular grid derived from a 2D image, i.e. one vertex per pixel. There are two triangles every four pixels, so I have a triangle on the top right and bottom left. I use vertex and index buffers for this. Now, depending on my application,
close call I created a regular grid derived from a 2D image, i.e. one vertex per pixel. There are two triangles every four pixels, so I have a triangle on the top right and bottom left. I use vertex and index buffers for this. Now, depending on my application,
close call I created a regular grid derived from a 2D image, i.e. one vertex per pixel. There are two triangles every four pixels, so I have a triangle on the top right and bottom left. I use vertex and index buffers for this. Now, depending on my application,
and I'm learning OpenGL recently and I want to draw a triangle with red, green, blue at each point. However, when I use the following code, it just shows a blank white window. I can't find where the error is. I follow the site and the redbook. #include <GL/gle
David Dunn I want to implement a grid with glut using OpenGL in C++ using a cube that is already done. The grid should be 15x15. Tried for loops, but can't seem to find an efficient way to use loops to write as little code as possible. Here is the code: #inclu
David Dunn I want to implement a grid with glut using OpenGL in C++ using a cube that is already done. The grid should be 15x15. Tried for loops, but can't seem to find an efficient way to use loops to write as little code as possible. Here is the code: #inclu
David Dunn I want to implement a grid with glut using OpenGL in C++ using a cube that is already done. The grid should be 15x15. Tried for loops, but can't seem to find an efficient way to use loops to write as little code as possible. Here is the code: #inclu
David Dunn I want to implement a grid with glut using OpenGL in C++ using a cube that is already done. The grid should be 15x15. Tried for loops, but can't seem to find an efficient way to use loops to write as little code as possible. Here is the code: #inclu
David Dunn I want to implement a grid with glut using OpenGL in C++ using a cube that is already done. The grid should be 15x15. Tried for loops, but can't seem to find an efficient way to use loops to write as little code as possible. Here is the code: #inclu
Swopnilnep I'm trying to dynamically generate bootstrap columns using a javascript function. The purpose is to make them appear as different columns in the same row. It currently looks like this: I call this function on window.onload() with the div id: // Upda
Swopnilnep I'm trying to dynamically generate bootstrap columns using a javascript function. The purpose is to make them appear as different columns in the same row. It currently looks like this: I call this function on window.onload() with the div id: // Upda
Swopnilnep I'm trying to dynamically generate bootstrap columns using a javascript function. The purpose is to make them appear as different columns in the same row. It currently looks like this: I call this function on window.onload() with the div id: // Upda
Swopnilnep I'm trying to dynamically generate bootstrap columns using a javascript function. The purpose is to make them appear as different columns in the same row. It currently looks like this: I call this function on window.onload() with the div id: // Upda
Igor Streha Regular expression is required to check password policy I have a model: "password_settings": {
"enable_password_max_length": false,
"enable_password_min_length": false,
"enable_min_number_of_upper": false,
"enable_min_number_of_lowe
Samsung My vertices have color values. I want to make a mesh using vertices with the same color value. This photo is an example. I took a picture with an android phone and did an image segmentation of the object So I get a color value corresponding to the coor
Uncle Bear What I'm trying to say at the beginning is that I'm just starting my adventures with Xaml, so please understand if the question is trivial. I'm going to design a user control with variable layout, which is controlled by radio buttons in a UWP - C++C
Hassett I am creating a desktop application in Java in which I want to create buttons dynamically. Dynamically created buttons should be placed in a grid-like structure. Now, my concern is, if I want to access these buttons, what should I do since I don't have
Hassett I am creating a desktop application in Java in which I want to create buttons dynamically. Dynamically created buttons should be placed in a grid-like structure. Now, my concern is, if I want to access these buttons, what should I do since I don't have
Alexandru Ica I'm just starting with OpenGL, I've made my own "OOP" version that draws triangles in c++. I'm using glfw, please wait if you have any questions. I don't understand why I can't draw more than 1 triangle. Here is the main function: int main()
{
Elliot Nelson I am trying to draw a large triangle in a window in OpenGL. My program compiles and runs, but there is only a black screen in the window. I checked and double checked multiple tutorials and it seems my steps are correct... Am I missing something
Theelf111 I've been trying to render a triangle on macOS, but it doesn't work. Here is my code: #include <iostream>
#include <glm/glm.hpp>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
void OnError(int errorCode, const char* msg){
throw std::runtime_error(
Martin Chekurov I'm using the OpenGL tutorial in C++ and for some reason the exact same code doesn't work for me. It should show a triangle but nothing. Just a blank screen. Here is the code: #include<iostream>
#define GLEW_STATIC
#include"GL/glew.h"
#includ
tak_se_paczam I'm very new to OpenGL, I've followed some tutorials and now I'm trying to use it myself. So I have this structure: struct Vertex
{
vec3 position;
vec3 color;
};
If I do all of this: glGenVertexArrays(1, &vaoID);
glGenBuffers(1, &vboVert
Martin Chekurov I'm using the OpenGL tutorial in C++ and for some reason the exact same code doesn't work for me. It should show a triangle but nothing. Just a blank screen. Here is the code: #include<iostream>
#define GLEW_STATIC
#include"GL/glew.h"
#includ
Alexandru Ica I'm just starting with OpenGL, I've made my own "OOP" version that draws triangles in c++. I'm using glfw, please wait if you have any questions. I don't understand why I can't draw more than 1 triangle. Here is the main function: int main()
{
Theelf111 I've been trying to render a triangle on macOS, but it doesn't work. Here is my code: #include <iostream>
#include <glm/glm.hpp>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
void OnError(int errorCode, const char* msg){
throw std::runtime_error(
Martin Chekurov I'm using the OpenGL tutorial in C++ and for some reason the exact same code doesn't work for me. It should show a triangle but nothing. Just a blank screen. Here is the code: #include<iostream>
#define GLEW_STATIC
#include"GL/glew.h"
#includ
Elliot Nelson I am trying to draw a large triangle in a window in OpenGL. My program compiles and runs, but there is only a black screen in the window. I checked and double checked multiple tutorials and it seems my steps are correct... Am I missing something